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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 15 Apr 1996 13:03:02 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4kthe6$7q8@sunsystem5.informatik.tu-muenchen.de>
- References: <4k777m$4gr@sunsystem5.informatik.tu-muenchen.de> <582.6671T1389T166@mailbox.swipnet.se>
- NNTP-Posting-Host: hphalle5.informatik.tu-muenchen.de
- Originator: fischerj@hphalle5.informatik.tu-muenchen.de
-
-
- In article <582.6671T1389T166@mailbox.swipnet.se>,
- christer.bjarnemo@mailbox.swipnet.se (Christer Bjarnemo) writes:
-
- |> On 07-Apr-96 02:53:58, Juergen "Rally" Fischer wrote:
- |>
- |> >It's almost all in C. A good port includes the various routines
- |> >available. Many freaks would help if you port doom. A ideal
- |> >port will do c2p+copy to vram at 4.4 mb/sec even on 020-14
- |> >(and it'd support gfx-cards!).
- |> >chunky 4ever :)
- |>
- |> The Wolfenstein-(sucking)-3D sources are available for the public at IDSOFT's
- |> site (i guess it's ftp.idsoftware.com).
- |>
- |> So why not give it a try to prove your point! :-)
-
- Which point ? None of the technical claims is in the state "to be proved".
- However my "c2p won't brake" claims are based on the cpu doing the amount
- of work done in doom.
-
- The term "many freaks would help" maybe is to be proved, but then I made
- this claim about a _doom_ port, not a wolf port.
-
- Play gloom if you wanna wolf.
-
- |>
- |> ..Christer.Bjarnemo@mailbox.swipnet.se
- |> --
- |> Beta-Tester for the RASTER Software group - Current Project: BUBBLE BOBBLE
- |> --
- |>
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-